Werewolf Pack Leader

{G}{G}

Creature — Human Werewolf

AFRAdventures in the Forgotten Realms#387rare
Extended ArtFoil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 34–63
Illustrator
Miranda Meeks
Found in
Adventures in the Forgotten Realms Collector Booster Hanger Pack · Adventures in the Forgotten Realms Collector Booster Retail Pack · Adventures in the Forgotten Realms Collector Booster Pack
Printings6CombosIn 1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
3/3

Plays as: Card Draw · Attack Trigger

Market · per finishspark updated 1h ago · prices as of 2026-07-12
Nonfoil-3.8%
$1.00
$0.40 low-$0.40 gap
Foil+0.0%
$0.99
$0.49 low-$0.26 gap
Cheapest playable copy$0.40· across 6 printings

Rulings

1 · latest Jul 23, 2021 · one tap opens all
  • WotCJul 23, 2021

    The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.