Flameskull

{1}{R}{R}

Creature — Skeleton

AFRAdventures in the Forgotten Realms#378mythic
Extended ArtFoil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 67–126
Illustrator
Xavier Ribeiro
Found in
Adventures in the Forgotten Realms Collector Booster Hanger Pack · Adventures in the Forgotten Realms Collector Booster Retail Pack · Adventures in the Forgotten Realms Collector Booster Pack
Printings6CombosIn 110
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flying This creature can't block. Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
3/1
Flying
Market · per finishspark updated 8h ago · prices as of 2026-07-12
Nonfoil-3.6%
$0.27
$0.15 low$0.05 gap
Foil+0.0%
$0.41
$0.18 low$0.03 gap
Cheapest playable copy$0.27· across 6 printings

Rulings

2 · latest Jul 23, 2021 · one tap opens all
  • WotCJul 23, 2021

    Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.

  • WotCJul 23, 2021

    You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.