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Paladin Class

afrAdventures in the Forgotten Realms#29rare
{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.43
Low $0.20Mid $0.55Buylist
Foil$3.26
Low $0.75Mid $2.62Buylist
All finishes · 30d
updated 20h ago
Nonfoil$0.43 +4.9%
Foil$3.26 +7.6%
Card details
Artist
Campbell White
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost {1} more to cast.

{2}{W}: Level 2

Creatures you control get +1/+1.

{4}{W}: Level 3

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Abilities
Static(Gain the next level as a sorcery to add its ability.)
StaticSpells your opponents cast during your turn cost {1} more to cast.
StaticCreatures you control get +1/+1.
TriggeredWhenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Class{2}{W}: Level 2
Class{4}{W}: Level 3
Plays as
AnthemAttack TriggerToken PayoffPower DoublerCombat Win
Flavor & art
Illustrated by
Campbell White
Rulings
  • WotCJul 23, 2021

    Additional costs from Paladin Class cards are cumulative. For example, if you control two Paladin Class cards, spells your opponents cast cost {2} more to cast.

  • WotCJul 23, 2021

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • WotCJul 23, 2021

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • WotCJul 23, 2021

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • WotCJul 23, 2021

    Gaining a level won't remove abilities that a Class had at a previous level.

  • WotCJul 23, 2021

    If Paladin Class is level 3 and you attack with exactly one creature, it won't get a power and toughness bonus, but it will get double strike.

  • WotCJul 23, 2021

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • WotCJul 23, 2021

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • WotCJul 23, 2021

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.