Druid Class

{1}{G}

Enchantment — Class

AFRAdventures in the Forgotten Realms#180uncommon
Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 960
Illustrator
Svetlin Velinov
Found in
Adventures in the Forgotten Realms MTGO Redemption Foil · Adventures in the Forgotten Realms MTGO Redemption · 6 more
Printings1CombosIn 19
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Plays as: Extra Land Drop · Landfall · Lifegain Source · Land Ramp

Market · per finishspark updated 5h ago · prices as of 2026-07-12
Nonfoil+1.7%
$1.82
$0.67 low-$0.48 gap
Foil-4.3%
$3.08
$1.30 low$0.07 gap
Cheapest playable copy$1.82· across 1 printing

Rulings

12 · latest Nov 8, 2024 · one tap opens all
  • WotCNov 8, 2024

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • WotCNov 8, 2024

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • WotCNov 8, 2024

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

  • WotCJul 23, 2021

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • WotCJul 23, 2021

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • WotCJul 23, 2021

    For the third ability, the power and toughness of the creature will change as the number of lands you control changes.

  • WotCJul 23, 2021

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • WotCJul 23, 2021

    Gaining a level won't remove abilities that a Class had at a previous level.

  • WotCJul 23, 2021

    If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.

  • WotCJul 23, 2021

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • WotCJul 23, 2021

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • WotCJul 23, 2021

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.