Choose Your Weapon
Instant
AFRAdventures in the Forgotten Realms#175uncommon
Foil
"Move it, Varis, or I'll pick one for you!" —Ellywick Tumblestrum
- Border
- black
- Frame
- 2015
- Pull rate
- about 1 per booster–1 in 960
- Illustrator
- Olivier Bernard
- Found in
- Adventures in the Forgotten Realms MTGO Redemption Foil · Adventures in the Forgotten Realms MTGO Redemption · 6 more
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Plays as: Modal Spell · Burn
Market · per finishspark updated 8h ago · prices as of 2026-07-12
Nonfoil-8.7%
$0.21
$0.05 low$0.04 gap
Foil+3.6%
$0.29
$0.10 low$0.02 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.21as of 2026-07-12
-8.7%
H $0.35L $0.07since Feb 2024$0.05
$0.01
$0.04+80% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.29as of 2026-07-12
+3.6%
H $0.31L $0.18since Feb 2024$0.10
$0.08
$0.02+20% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.21· across 2 printings
Rulings
2 · latest Jul 23, 2021 · one tap opens all
- WotCJul 23, 2021
If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
- WotCJul 23, 2021
If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.