Magic Missile

{1}{R}{R}

Sorcery

AFRAdventures in the Forgotten Realms#154uncommon
Foil

A tried-and-true favorite of many wizards, whatever their school.

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 960
Illustrator
PINDURSKI
Found in
Adventures in the Forgotten Realms MTGO Redemption Foil · Adventures in the Forgotten Realms MTGO Redemption · 6 more
Printings3
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Plays as: Can't Be Countered

Market · per finishspark updated 15h ago · prices as of 2026-07-12
Nonfoil-14.3%
$0.24
$0.01 low$0.00 gap
Foil+0.0%
$0.25
$0.10 low$0.02 gap
Cheapest playable copy$0.20· across 3 printings

Rulings

2 · latest Jul 23, 2021 · one tap opens all
  • WotCJul 23, 2021

    If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic Missile tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Magic Missile won't resolve.

  • WotCJul 23, 2021

    You divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage.