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Gonti's Machinations

{B}

Enchantment

AERAether Revolt#63uncommon
Foil

"I am confident that all our enterprises can benefit from this little revolution."

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1087
Illustrator
Daarken
Found in
Aether Revolt MTGO Redemption · Aether Revolt MTGO Redemption Foil · 2 more
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.

Plays as: Energy Payoff · Energy Producer · Drain

Market · per finishspark updated 7h ago · prices as of 2026-07-12
Nonfoil+4.5%
$0.23
$0.08 low$0.05 gap
Foil+0.0%
$5.91
$0.45 low-$2.35 gap
Cheapest playable copy$0.23· across 1 printing

Rulings

12 · latest Jun 7, 2024 · one tap opens all
  • WotCJun 7, 2024

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • WotCJun 7, 2024

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • WotCJun 7, 2024

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • WotCJun 7, 2024

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • WotCJun 7, 2024

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • WotCJun 7, 2024

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • WotCJun 7, 2024

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • WotCJun 7, 2024

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • WotCJun 7, 2024

    {E} is the energy symbol. It represents one energy counter.

  • WotCFeb 9, 2017

    In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.

  • WotCFeb 9, 2017

    In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.

  • WotCFeb 9, 2017

    The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.