Back to Aether Revolt
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Airdrop Aeronauts

aerAether Revolt#5uncommon
{3}{W}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.03
Low $0.01Mid $0.25Buylist
Foil$0.40
Low $0.10Mid $0.42Buylist
All finishes · 30d
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All Printings

1 printings across 1 sets
Printings

This is the only printing — Aether Revolt #5.

Card details
Artist
Greg Opalinski
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Creature — Dwarf Scout

Flying

Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.

P/T4/3
Abilities
Flying
TriggeredRevolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
Plays as
Etb Value
Flavor & art
"Supplies inbound. Keep that pressure on."
Illustrated by
Greg Opalinski
Rulings
  • WotCFeb 9, 2017

    All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

  • WotCFeb 9, 2017

    Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

  • WotCFeb 9, 2017

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

  • WotCFeb 9, 2017

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

  • WotCFeb 9, 2017

    Tokens that leave the battlefield will satisfy a revolt ability.