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Aetherwind Basker

{4}{G}{G}{G}

Creature — Lizard

AERAether Revolt#104mythic

Its frill inspired the design of efficient aether collectors.

Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster–1 in 2898
Illustrator
Svetlin Velinov
Found in
Aether Revolt MTGO Redemption · Aether Revolt MTGO Redemption Foil · 2 more
Printings3Combos3EDHREC rank#11,371
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Trample Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: This creature gets +1/+1 until end of turn.
7/7
Trample
Triggered you get {E} for each creature you control.
Plays as:
Attack TriggerEnergy PayoffEnergy Producer
Market · per finishspark updated 16h ago · prices as of 2026-08-30
Nonfoil-3.4%
$0.28
$0.07 low-$0.08 gapTCGplayer
Foil0.0%
$1.00
$0.53 low-$0.22 gapTCGplayer
Cheapest playable copy$0.19· across 3 printings· view the cheapest printing ›

Rulings

11 · latest Jun 7, 2024
  • WotCJun 7, 2024

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • WotCJun 7, 2024

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • WotCJun 7, 2024

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • WotCJun 7, 2024

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • WotCJun 7, 2024

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • WotCJun 7, 2024

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • WotCJun 7, 2024

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • WotCJun 7, 2024

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • WotCJun 7, 2024

    {E} is the energy symbol. It represents one energy counter.

  • WotCFeb 9, 2017

    Abilities that trigger "whenever you get one or more {E}," such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker's triggered ability resolves.

  • WotCFeb 9, 2017

    The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don't have to choose only one.