Bleeding Effect
Enchantment
ACRAssassin's Creed#51uncommon
Foil
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek
- Border
- black
- Security stamp
- triangle
- Frame
- 2015
- Pull rate
- ~1 in 18–65
- Illustrator
- Néstor Ossandón Leal
- Found in
- Assassins Creed Collector Booster Pack · Assassins Creed Beyond Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Market · per finishspark updated 1h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.29
$0.04 low-$0.01 gap
Foil-3.2%
$0.30
$0.11 low$0.03 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.29as of 2026-07-12
+0.0%
H $2.00L $0.06since Jun 2024$0.04
$0.05
-$0.01-25% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.30as of 2026-07-12
-3.2%
H $0.35L $0.10since Jul 2024$0.11
$0.08
$0.03+27% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.29· across 2 printings
Rulings
2 · latest Jul 5, 2024 · one tap opens all
- WotCJul 5, 2024
If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
- WotCJul 5, 2024
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.