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Bleeding Effect

{2}{W}{B}

Enchantment

ACRAssassin's Creed#51uncommon
Foil

"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek

Border
black
Security stamp
triangle
Frame
2015
Pull rate
~1 in 18–65
Illustrator
Néstor Ossandón Leal
Found in
Assassins Creed Collector Booster Pack · Assassins Creed Beyond Booster Pack
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Market · per finishspark updated 1h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.29
$0.04 low-$0.01 gap
Foil-3.2%
$0.30
$0.11 low$0.03 gap
Cheapest playable copy$0.29· across 2 printings

Rulings

2 · latest Jul 5, 2024 · one tap opens all
  • WotCJul 5, 2024

    If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.

  • WotCJul 5, 2024

    The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.