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Distract the Guards

{1}{W}{W}

Sorcery

ACRAssassin's Creed#174uncommon

The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.

Finishes
Etched
Border
black
Security stamp
triangle
Frame
2015
Pull rate
~1 in 49
Illustrator
Torgeir Fjereide
Found in
Assassins Creed Collector Booster Pack
Printings2EDHREC rank#13,068
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.
Freerunning
Plays as:
Creature Token Maker
Market · per finishspark updated 28m ago · prices as of 2026-08-30
Etched+2.7%
$0.38
lowTCGplayer
Cheapest playable copy$0.24· across 2 printings· view the cheapest printing ›

Rulings

1 · latest Jul 5, 2024
  • WotCJul 5, 2024

    Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.