Distract the Guards
Sorcery
ACRAssassin's Creed#3uncommon
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
- Finishes
- Nonfoil · Foil
- Border
- black
- Security stamp
- triangle
- Frame
- 2015
- Pull rate
- ~1 in 18–65
- Illustrator
- Torgeir Fjereide
- Found in
- Assassins Creed Collector Booster Pack · Assassins Creed Beyond Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Freerunning 
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
Freerunning
Plays as:
Creature Token Maker
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.23
+9.5%
Since Jul 2024:H $0.56L $0.03$0.01
$0.01
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.24
-4.0%
Since Jul 2024:H $0.35L $0.05$0.02
$0.08
-$0.06-300% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.23· across 2 printings· you're viewing it
Rulings
1 · latest Jul 5, 2024
- WotCJul 5, 2024
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.