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Khârn the Betrayer

{3}{R}

Legendary Creature — Astartes Berserker

40KWarhammer 40,000 Commander#79rare
Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster
Illustrator
Kekai Kotaki
Found in
Warhammer 40000 Commander Deck The Ruinous Powers
Printings2CombosIn 8
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5/1

Plays as: Card Draw

Market · per finishspark updated 3h ago · prices as of 2026-07-14
Nonfoil-5.7%
$6.34
$4.99 low-$1.01 gap
Cheapest playable copy$6.34· across 2 printings

Rulings

4 · latest Oct 7, 2022 · one tap opens all
  • WotCOct 7, 2022

    An opponent gaining control of it is part of the replacement effect and happens immediately, even if you are in the middle of resolving the spell or ability and it has more instructions to perform after taking damage.

  • WotCOct 7, 2022

    In contrast, the Sigil of Corruption ability is a triggered ability, and it won't go onto the stack until after the spell or ability that tried to deal damage finishes resolving.

  • WotCOct 7, 2022

    In some cases, a single spell or ability will deal damage to this creature multiple times during its resolution. In that case, a new player gains control of it each time, its ability triggers once each time, and the appropriate players control those triggers. After that spell or ability is done resolving, all of those triggers are put onto the stack in turn order, starting with the active player (or the next player in turn order if the active player isn't involved). Usually, this means that the cards are drawn in a different order than the control-changing effects took place.

  • WotCOct 7, 2022

    You lose control of Khârn the Betrayer when it leaves the battlefield or another player gains control of it.