Back to Warhammer 40,000 Commander

Shadow in the Warp

{1}{R}{G}

Enchantment

40KWarhammer 40,000 Commander#140★rare
Surge Foil

The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"

Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster
Illustrator
Kim Sokol
Found in
Warhammer 40000 Commander Deck Tyranid Swarm Collectors Edition
Printings2
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
Market · per finishspark updated 11h ago · prices as of 2026-07-12
Foil+0.2%
$33.98
$32.09 low
Cheapest playable copy$33.98· across 2 printings

Rulings

1 · latest Oct 7, 2022 · one tap opens all
  • WotCOct 7, 2022

    Both the first and last abilities of Shadow in the Warp take into account spells cast before it was on the battlefield. For example, if an opponent cast a noncreature spell before it was on the battlefield, then casts a noncreature spell after it is put on the battlefield, Shadow in the Warp's second ability won't trigger because that is the second noncreature spell they've cast that turn.