League Guildmage
Creature — Human Wizard
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 27–173
- Illustrator
- Svetlin Velinov
- Found in
- Double Masters 2022 Draft Booster Pack · Double Masters 2022 Collector Booster Pack
Plays as: Card Draw · Spell Copy
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Rulings
9 · latest Oct 5, 2018 · one tap opens all
- WotCOct 5, 2018
If a spell has
in its mana cost, include the value chosen for that X when determining the mana value of that spell.
- WotCOct 5, 2018
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
- WotCOct 5, 2018
If the spell that's copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.
- WotCOct 5, 2018
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
- WotCOct 5, 2018
If you copy a spell, you control the copy. It will resolve before the original spell does.
- WotCOct 5, 2018
League Guildmage's second ability can copy any instant or sorcery spell you control, not just one with targets.
- WotCOct 5, 2018
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
- WotCOct 5, 2018
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
- WotCOct 5, 2018
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).