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Worldfire

Magic 2013 (M13)

{6}{R}{R}{R}

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Plays as
Exile RemovalPlaneswalker Removal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 60 known combosEDHREC #8,160

Versions

1 printing · from $35.70

Magic 2013
2012#158CheapestIn products

Rulings

3 · latest Jul 1, 2012
  • WotCJul 1, 2012

    If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.

  • WotCJul 1, 2012

    These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.

  • WotCJul 1, 2012

    Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.