Skip to content

War Room

Land

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Plays as:
Life OutletCommander Synergy
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #140Played in 1% of all cEDH decks

Printings
15
Price range
$0.87to$12.28

Versions

15 printings · from $0.87

In products
Foundations Commander
2026#317CheapestIn products
The List
2026#MKC-310In products
Fallout
2024#1068
Borderless
Doctor Who
2023#533In products
Extended Art
Doctor Who
2023#921In products
Surge Foil
Doctor Who
2023#1124In products
Extended ArtSurge Foil
The List
2023#CMR-361In products
Commander Masters
2023#1054In products
Commander Legends
2020#716In products
Extended Art

Rulings

3 · latest Nov 10, 2020
  • WotCNov 10, 2020

    Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.

  • WotCNov 10, 2020

    If you don't have a commander, you can't activate War Room's last ability at all.

  • WotCNov 10, 2020

    If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.