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Titanic Ultimatum

{R}{R}{G}{G}{G}{W}{W}

Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Plays as:
Combat Win
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #6,890Played in Under 1% of cEDH decks with white, red and green

Printings
5
Price range
$2.16to$12.56

Versions

5 printings · from $2.16

In products
Secret Lair Drop
2026#2582CheapestIn products
Borderless
Secret Lair Drop
2025#1918In products
Borderless
Secret Lair Drop
2025#1923In products
Borderless

Rulings

3 · latest Oct 1, 2009
  • WotCOct 1, 2009

    If a creature you control already has lifelink, Titanic Ultimatum will give it a second instance of lifelink; however, multiple instances of lifelink on the same creature are redundant. You still only gain life equal to the amount of damage dealt, regardless of how many instances of lifelink the creature has.

  • WotCOct 1, 2008

    Multiple instances of first strike and trample are redundant.

  • WotCOct 1, 2008

    The set of creatures affected is fixed as Titanic Ultimatum resolves.