Star Charter
Bloomburrow (BLB)
Creature — Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Plays as
Library Manipulation
Format legality
Constructed
StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
Versions
1 printing · from $0.24
Rulings
2 · latest Jul 26, 2024
- WotCJul 26, 2024
If you haven’t gained or lost life during the turn when your end step begins, Star Charter’s last ability won’t trigger at all. Gaining or losing life during your end step won’t cause the ability to trigger.
- WotCJul 26, 2024
Star Charter’s last ability cares whether you gained or lost life this turn, not how your life total changed. For example, if you gained 2 life and lost 2 life in the same turn, you still gained and lost life that turn, even though your life total is the same as it was at the start of the turn.
