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Spirit of the Labyrinth

{1}{W}

Enchantment Creature — Spirit

Each player can't draw more than one card each turn.
Plays as:
Wheel Payoff
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 1 known comboEDHREC #5,882Played in 2% of cEDH decks with white

Printings
3
Price range
$0.33to$0.96

Versions

3 printings · from $0.33

In products
Mystery Booster 2
2024#20CheapestIn products
The List
2022#BNG-27In products

Rulings

4 · latest Feb 1, 2014
  • WotCFeb 1, 2014

    If a replacement effect would try to replace a card that you can't draw, that effect can't apply.

  • WotCFeb 1, 2014

    If you draw a card, and then Spirit of the Labyrinth enters the battlefield, you won't be able to draw more cards that turn.

  • WotCFeb 1, 2014

    If you haven't drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you'll just draw one card.

  • WotCFeb 1, 2014

    You can draw a maximum of one card on each player's turn. Subsequent card draws are ignored.