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Shelter

Commander Masters (CMM)

{1}{W}

Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Plays as
Protection Spell
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

7 printings · from $0.19

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Rulings

4 · latest Jun 14, 2019
  • WotCJun 14, 2019

    A permanent gaining protection may cause a spell or ability on the stack to have an illegal target. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn’t resolve. None of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

  • WotCJun 14, 2019

    Protection from a color means that the target creature can’t be blocked by creatures of that color, can’t be the target of spells of that color or abilities from sources of that color, can’t be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.

  • WotCJun 14, 2019

    The legality of a spell’s targets is checked only as that spell begins to resolve. If Shelter gives the targeted creature protection from white, you’ll still draw a card.

  • WotCJun 14, 2019

    You can’t choose “artifact” or “colorless” as Shelter asks you to choose a color, since those are not colors.