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Sea Gate Wreckage

Land

{T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Plays as:
HellbentUtility Land
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #5,645Played in Under 1% of all cEDH decks

Printings
3
Price range
$0.30to$1.62

Versions

3 printings · from $0.30

In products

Rulings

1 · latest Jan 22, 2016
  • WotCJan 22, 2016

    It doesn’t matter how many cards are in your hand as the last ability resolves. For example, if you have no cards in hand and control two Sea Gate Wreckages, you can activate the last ability of each of them. You’ll draw a card as each ability resolves.