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Savior of Ollenbock

Innistrad: Crimson Vow (VOW)

{1}{W}{W}

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Plays as
Attack TriggerCounter Placer
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 2 known combosEDHREC #17,830

Versions

5 printings · from $0.34

Innistrad: Crimson Vow
2021#34CheapestIn products
Innistrad: Crimson Vow
2021#330In products
BorderlessDracula SeriesFull Art
Innistrad: Crimson Vow
2021#352In products
Extended Art

Rulings

3 · latest Nov 19, 2021
  • WotCNov 19, 2021

    A creature “trains” when a +1/+1 counter is put onto it at as a result of its training ability resolving.

  • WotCNov 19, 2021

    A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.

  • WotCNov 19, 2021

    Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.