Rune of Might

Kaldheim (KHM)

Rune of Might

{1}{G}

Enchantment — Aura Rune

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
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