Rising Miasma

Battle for Zendikar (BFZ)

Rising Miasma

{3}{B}

Sorcery

All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
alchemyNot legalbrawlNot legalcommanderLegalcompetitivebrawlNot legalduelLegalfutureNot legalgladiatorNot legalhistoricNot legallegacyLegalmodernLegaloathbreakerLegaloldschoolNot legalpauperNot legalpaupercommanderNot legalpennyNot legalpioneerLegalpredhNot legalpremodernNot legalstandardNot legalstandardbrawlNot legaltimelessNot legaltlrNot legalvintageLegal

Versions