Start free

Righteous Valkyrie

Kaldheim (KHM)

{2}{W}

Creature — Angel Cleric

Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Plays as
Lifegain Source
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 12 known combosEDHREC #2,024

Versions

7 printings · from $5.07

Foundations Jumpstart
2024#246In products
The List
2023#KHM-24In products
Jumpstart 2022
2022#234In products
Kaldheim
2021#24CheapestIn products
Kaldheim
2021#338In products
Extended Art
Kaldheim Promos
2021#24sIn products

Rulings

2 · latest Feb 5, 2021
  • WotCFeb 5, 2021

    Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if your life total drops below 7 life more than your starting life total or if Righteous Valkyrie leaves the battlefield that turn.

  • WotCFeb 5, 2021

    The amount of life you gain is equal to the Angel or Cleric's toughness as the triggered ability resolves. If the Angel or Cleric is no longer on the battlefield at that time, use its toughness from when it was last on the battlefield.