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Reprobation

Modern Horizons (MH1)

{1}{W}

Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Plays as
Is AuraPacifism
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 1 known comboEDHREC #5,735

Versions

2 printings · from $0.27

The List
2026#MH1-23
No price yet
Modern Horizons
2019#23CheapestIn products

Rulings

5 · latest Jun 14, 2019
  • WotCJun 14, 2019

    Effects that modify the enchanted creature’s power or toughness (such as the effects of Force of Virtue or Giant Growth) will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters).

  • WotCJun 14, 2019

    If a noncreature permanent becomes a creature and is enchanted with Reprobation, it will remain a creature thanks to Reprobation’s effect, even when the original effect that made it a creature expires.

  • WotCJun 14, 2019

    If the enchanted creature gains an ability after Reprobation becomes attached to it, it will keep that ability.

  • WotCJun 14, 2019

    Reprobation overwrites all previous effects that set the enchanted creature’s creature types, card types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Reprobation becomes attached will overwrite that portion of the effect.

  • WotCJun 14, 2019

    The enchanted creature retains any supertypes it had, such as legendary or snow.