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Primal Might

Foundations (FDN)

{X}{G}

Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Plays as
Fight RemovalX Spell
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

Versions

9 printings · from $0.16

Foundations
2026#766In products
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Foundations
2024#643CheapestIn products
Breaking News
2024#32In products
BorderlessShowcase
Starter Commander Decks
2022#204In products
Core Set 2021
2020#197In products
Core Set 2021
2020#377In products
Extended Art
Core Set 2021 Promos
2020#197sIn products

Rulings

4 · latest Jun 23, 2020
  • WotCJun 23, 2020

    If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.

  • WotCJun 23, 2020

    If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.

  • WotCJun 23, 2020

    You can cast Primal Might targeting only the creature you control.

  • WotCJun 23, 2020

    You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.