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Plate Armor

Adventures in the Forgotten Realms (AFR)

{2}{W}

Artifact — Equipment

Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
Plays as
Is EquipmentCounterspellPower Booster
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessLegal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 26 known combosEDHREC #8,553

Versions

3 printings · from $0.18

Foundations Jumpstart
2024#100In products
The List
2024#AFR-32CheapestIn products

Rulings

2 · latest Jul 23, 2021
  • WotCJul 23, 2021

    If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.

  • WotCJul 23, 2021

    If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.