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Plague of Vermin

Shadowmoor (SHM)

{6}{B}

Sorcery

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Plays as
Mill FinisherCreature Token Maker
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 231 known combosEDHREC #7,260

Versions

2 printings · from $1.92

Teenage Mutant Ninja Turtles Source Material
2026#7CheapestIn products
BorderlessSource MaterialFull Art
Shadowmoor
2008#73In products

Rulings

5 · latest May 1, 2008
  • WotCMay 1, 2008

    After the process stops, the total amount of life each player paid this way is calculated. That's how many tokens each player gets. All the tokens enter at the same time.

  • WotCMay 1, 2008

    If a player chooses to spend life, their life total goes down immediately. This will affect how much life that player can spend the next time the process gets around to them. If a player chooses to pay life three different times during this process, for example, that counts as three separate instances of losing life, not as one.

  • WotCMay 1, 2008

    In a Two-Headed Giant game, each player on a team gets a chance to pay life. The team's life total is adjusted in between.

  • WotCMay 1, 2008

    In a game of N players, the process ends when all N players in sequence (starting with you) choose not to pay life. It doesn't end the first time a player chooses not to pay life. If a player chooses not to pay life but the process continues, that player may pay life the next time the process gets around to them.

  • WotCMay 1, 2008

    The amount of life a player may spend must be equal to or less than that player's life total; you can't spend life you haven't got.