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Orzhov Charm

Gatecrash (GTC)

{W}{B}

Instant

Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Plays as
ReanimationLife OutletModal SpellSpot Removal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

2 printings · from $0.22

RNA Guild Kit
2019#42In products
Gatecrash
2013#185CheapestIn products

Rulings

5 · latest Jul 1, 2013
  • WotCJul 1, 2013

    If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.

  • WotCJan 24, 2013

    For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.

  • WotCJan 24, 2013

    If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.

  • WotCJan 24, 2013

    If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.

  • WotCJan 24, 2013

    Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.