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Oran-Rief, the Vastwood

Land

This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Plays as:
Counter Placer
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #739Played in Under 1% of cEDH decks with green

Printings
11
Price range
$0.41to$1.21

Versions

11 printings · from $0.41

In products
Commander 2021
2021#307In products
Commander 2020
2020#296In products
Commander 2015
2015#297In products
Commander 2014
2014#305In products
Zendikar Promos
2010#221★JA
No price yet

Rulings

2 · latest Oct 1, 2009
  • WotCOct 1, 2009

    Oran-Rief's last ability affects all permanents that are green creatures that entered this turn, not just the ones you control.

  • WotCOct 1, 2009

    Oran-Rief's last ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered. For example, if a blue creature enters, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.