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Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Plays as:
Attack TriggerHate BearCreature Token MakerTribal Payoff
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 49 known combosEDHREC #1,537Played in 2% of cEDH decks with white

Printings
6
Price range
$17.80to$96.83

Versions

6 printings · from $17.80

In products

Rulings

2 · latest Oct 14, 2022
  • WotCOct 14, 2022

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.

  • WotCOct 14, 2022

    Myrel, Shield of Argive's first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn't prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).