Start free

Master of Winds

Zendikar Rising (ZNR)

{2}{U}{U}

Creature — Sphinx Wizard

Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Plays as
Card DrawLootingEtb Value
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessLegal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

4 printings · from $0.19

Zendikar Rising Promos
2020#68sIn products
Zendikar Rising
2020#68In products
Zendikar Rising
2020#331CheapestIn products
Extended Art

Rulings

6 · latest Sep 25, 2020
  • WotCSep 25, 2020

    A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.

  • WotCSep 25, 2020

    An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.

  • WotCSep 25, 2020

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.

  • WotCSep 25, 2020

    Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.

  • WotCSep 25, 2020

    The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.

  • WotCSep 25, 2020

    You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.