Master of Winds

Zendikar Rising (ZNR)

Master of Winds

{2}{U}{U}

Creature — Sphinx Wizard

Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
alchemyNot legalbrawlNot legalcommanderLegalcompetitivebrawlNot legalduelLegalfutureNot legalgladiatorLegalhistoricNot legallegacyLegalmodernLegaloathbreakerLegaloldschoolNot legalpauperNot legalpaupercommanderNot legalpennyLegalpioneerLegalpredhNot legalpremodernNot legalstandardNot legalstandardbrawlNot legaltimelessLegaltlrNot legalvintageLegal