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Mark of Mutiny

{2}{R}

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Plays as:
Counter PlacerThreaten
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #9,825Played in Under 1% of cEDH decks with red

Printings
6
Price range
$0.10to$0.40

Versions

6 printings · from $0.10

In products
The List
2019#PCA-47In products
Magic 2013
2012#141CheapestIn products
Planechase 2012
2012#47In products

Rulings

2 · latest Nov 17, 2017
  • WotCNov 17, 2017

    Mark of Mutiny can target any creature, even one that you already control or that is already untapped.

  • WotCNov 17, 2017

    The +1/+1 counter remains on the creature after the control-changing effect ends.