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Makindi Patrol

Battle for Zendikar (BFZ)

{2}{W}

Creature — Human Knight Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

1 printing · from $0.18

Battle for Zendikar
2015#39CheapestIn products

Rulings

3 · latest Aug 25, 2015
  • WotCAug 25, 2015

    If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

  • WotCAug 25, 2015

    Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.

  • WotCAug 25, 2015

    When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.