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Invigorate

Double Masters (2XM)

{2}{G}

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Plays as
Cost AlternativeCombat Trick
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperBanned

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

13 printings · from $0.29

The Zeta Set
2026#79
Full Art
No price yet
The Zeta Set
2026#200
Full Art
No price yet
The Zeta Set
2026#321
Full Art
No price yet
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2020#172In products
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2019#A25-173CheapestIn products
Masters 25
2018#173In products
Eternal Masters
2016#174In products
Commander 2011
2011#162In products
Mercadian Masques
1999#254In products

Rulings

2 · latest Aug 7, 2020
  • WotCAug 7, 2020

    If an effect says that an opponent can't gain life, you can't have that player gain life to pay Invigorate's alternative cost. If an effect instead replaces life gain, such as that of Sulfuric Vortex, you may choose to pay the cost even though the cost's action is replaced with nothing.

  • WotCAug 7, 2020

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as the alternative cost of Invigorate), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.