Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)Plays as:
Card DrawCounter PayoffProtection SpellCreature Count Payoff
CommanderLegalModernLegalStandardLegal
Format legality
Constructed
StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
- Printings
- 18
- Price range
- $0.27to$25.00
Versions
18 printings · from $0.27
In productsRulings
2 · latest Nov 17, 2017
- WotCNov 17, 2017
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
- WotCNov 17, 2017
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

















