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Inspiring Call

{2}{G}

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Plays as:
Card DrawCounter PayoffProtection SpellCreature Count Payoff
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #280Played in 1% of cEDH decks with green

Printings
18
Price range
$0.27to$25.00

Versions

18 printings · from $0.27

In products

Rulings

2 · latest Nov 17, 2017
  • WotCNov 17, 2017

    Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.

  • WotCNov 17, 2017

    Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.