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Incremental Growth

{3}{G}{G}

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Plays as:
Counter Placer
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #18,117

Printings
5
Price range
$0.05to$0.35

Versions

5 printings · from $0.05

In products
The List
2024#LRW-221In products
Khans of Tarkir
2014#138CheapestIn products
Lorwyn
2007#221In products

Rulings

2 · latest Sep 20, 2014
  • WotCSep 20, 2014

    If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.

  • WotCSep 20, 2014

    You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.