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Heal

{W}

Instant

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Plays as:
Protection Spell
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #23,054

Printings
2
Price range
$0.14to$0.34

Versions

2 printings · from $0.14

In products
Fifth Edition
1997#32In products
Ice Age
1995#30CheapestIn products

Rulings

1 · latest Oct 1, 2009
  • WotCOct 1, 2009

    You draw a card at the beginning of the next turn’s upkeep after Heal resolves, regardless of whether 1 damage was actually prevented.