Goblin War Party
Modern Horizons (MH1)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. EntwinePlays as
Modal SpellCreature Token Maker
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Versions
2 printings · from $0.19
Rulings
2 · latest Jun 14, 2019
- WotCJun 14, 2019
Goblin War Party’s second mode affects only creatures you control at the time the spell resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste.
- WotCJun 14, 2019
If Goblin War Party is entwined, its modes are performed in order. The Goblin tokens you create get +1/+1 and gain haste.

