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Furnace of Rath

Planechase (HOP)

{1}{R}{R}{R}

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Plays as
Damage Amplifier
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 43 known combosEDHREC #4,566

Versions

10 printings · from $5.80

The List
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Salvat 2011
2011#104In products
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2009#55In products
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2007#204In products
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2005#188In products
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2005#188★CheapestIn products
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1997#177In products

Rulings

5 · latest Aug 1, 2005
  • WotCAug 1, 2005

    If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

  • WotCOct 4, 2004

    If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.

  • WotCOct 4, 2004

    If you have two of these on the battlefield, the damage is multiplied by 4.

  • WotCOct 4, 2004

    The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.

  • WotCOct 4, 2004

    The trample rules cause damage to be divided before it is doubled.