Skip to content

Fear of Abduction

{4}{W}{W}

Enchantment Creature — Nightmare

As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Plays as:
ETB RemovalETB TriggerExile RemovalSpot Removal
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #18,780

Printings
1
Price
$0.14

Versions

1 printing · from $0.14

In products

Rulings

2 · latest Sep 20, 2024
  • WotCSep 20, 2024

    If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature.

  • WotCSep 20, 2024

    If there are no exiled cards when Fear of Abduction's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything.