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False Dawn

{1}{W}

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
Plays as:
Ritual
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 9 known combosEDHREC #28,485Played in Under 1% of cEDH decks with white

Printings
1
Price
$0.35

Versions

1 printing · from $0.35

In products
Apocalypse
2001#10CheapestIn products

Rulings

2 · latest Oct 4, 2004
  • WotCOct 4, 2004

    This card’s ability does not change any lands into Plains.

  • WotCOct 4, 2004

    This card’s ability does not change the color of any permanents.