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Emperor of Bones

Modern Horizons 3 (MH3)

{1}{B}

Creature — Skeleton Noble

At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Plays as
Counter PayoffCounter Placer
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

3 printings · from $1.65

Modern Horizons 3
2024#90CheapestIn products
Modern Horizons 3
2024#453In products
Extended Art

Rulings

6 · latest Jun 7, 2024
  • WotCJun 7, 2024

    Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • WotCJun 7, 2024

    Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • WotCJun 7, 2024

    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

  • WotCJun 7, 2024

    If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

  • WotCJun 7, 2024

    Multiple finality counters on a single permanent are redundant.

  • WotCJun 7, 2024

    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.