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Elemental Bond

{2}{G}

Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.
Plays as:
Card DrawETB Payoff
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 14 known combosEDHREC #552Played in Under 1% of cEDH decks with green

Printings
8
Price range
$1.49to$5.26

Versions

8 printings · from $1.49

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Rulings

1 · latest Oct 2, 2025
  • WotCOct 2, 2025

    The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.