Eerie Interlude
Kaldheim Commander (KHC)
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.Plays as
Flicker Spell
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Used in 1 known comboEDHREC #956
Versions
8 printings · from $6.85
Rulings
3 · latest Apr 8, 2016
- WotCApr 8, 2016
Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
- WotCApr 8, 2016
If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
- WotCApr 8, 2016
If a double-faced card is exiled, it will return with its front face up.







