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Eerie Interlude

Kaldheim Commander (KHC)

{2}{W}

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Plays as
Flicker Spell
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 1 known comboEDHREC #956

Versions

8 printings · from $6.85

The Zeta Set
2026#3
Full Art
No price yet
The Zeta Set
2026#124
Full Art
No price yet
The Zeta Set
2026#245
Full Art
No price yet
Kaldheim Commander
2021#22In products
Shadows over Innistrad
2016#16CheapestIn products

Rulings

3 · latest Apr 8, 2016
  • WotCApr 8, 2016

    Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.

  • WotCApr 8, 2016

    If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.

  • WotCApr 8, 2016

    If a double-faced card is exiled, it will return with its front face up.