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Dismantling Wave

Marvel Super Heroes Commander (MSC)

{2}{W}

Sorcery

For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.
Plays as
Artifact RemovalBoard WipeEnchantment Removal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 2 known combosEDHREC #4,246

Versions

5 printings · from $0.24

Marvel Super Heroes Commander
2026#129CheapestIn products
Surge Foil
Marvel Super Heroes Commander
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Extended Art
The List
2023#C20-25In products
Commander 2020
2020#25In products

Rulings

3 · latest Apr 17, 2020
  • WotCApr 17, 2020

    Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.

  • WotCApr 17, 2020

    Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.

  • WotCApr 17, 2020

    You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.