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Darksteel Angel

{9}

Artifact Creature — Angel

Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them.
Plays as:
Can't Lose the Game
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 74 known combosEDHREC #8,419Played in Under 1% of all cEDH decks

Printings
2
Price range
$4.54to$6.15

Versions

2 printings · from $4.54

In products
Reality Fracture Commander
2026#13CheapestIn products
Reality Fracture Commander
2026#98In products
Extended Art

Rulings

4 · latest Aug 21, 2026
  • WotCAug 21, 2026

    Effects that say the game is a draw, such as that of the card Divine Intervention, are not affected by Darksteel Angel. They'll still work.

  • WotCAug 21, 2026

    If you control Darksteel Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.

  • WotCAug 21, 2026

    No game effect can cause you to lose the game or cause any opponent to win the game while you control Darksteel Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, and so on. You keep playing.

  • WotCAug 21, 2026

    You can concede a game while Darksteel Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game. (Once you concede, you no longer control a Darksteel Angel, so its ability can't prevent you from losing the game.)