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Custodi Squire

Commander Masters (CMM)

{4}{W}

Creature — Spirit Cleric

Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

4 printings · from $0.07

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Rulings

7 · latest Jun 13, 2017
  • WotCJun 13, 2017

    If a choice has no votes, it can't have the most votes. If all choices have zero votes, the voting ability has no effect.

  • WotCMay 29, 2014

    Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

  • WotCMay 29, 2014

    If Custodi Squire is not on the battlefield when its ability resolves, the vote will still take place and the card(s) that had the most votes will still be returned to your hand.

  • WotCMay 29, 2014

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • WotCMay 29, 2014

    Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

  • WotCMay 29, 2014

    The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

  • WotCMay 29, 2014

    You must vote for one of the available options. You can't abstain.